Group games – 5 years old to adults

Group games – 5 years old to adults
Group games – 5 years old to adults
Anonim

With slightly older children, there are more games. Gather your big kids and the whole family together and have a blast with these 15 fun games.

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Forbidden name

Customer

For ages 7 and up

Material

No material is required and the principle is very simple.

Procedure

The game is very much like neither yes nor no. Throughout the conversations, throughout the evening, the guests must avoid pronouncing the first name of the person to whom they are speaking. The player who does not respect the rule will have to sing a song!

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Dice

Customer

6 and over

Material

  • 2 dice
  • A pencil and a sheet.

Procedure

We all stand in a circle. Each time you get a pair by rolling the 2 dice, you are en titled to take the paper and the pencil. We write the numbers from 1 to 100, until the next one to get a pair takes over. The goal: the first to reach the number 100 wins. We all write the same list of numbers (in order). If the previous player was at 29, we continue at 30, 31, 32, and so on until the nextdouble. A higher limit can be set if necessary. Obligation to give pencil and paper when another turns a pair.

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Carriage ride

Customer5 and over

Material

Small squares of paper each with the names of the following characters:

  • M. Dupont
  • Ms. Smith
  • Aunt Rosalie
  • Cousin Yvonne
  • Uncle Joseph
  • Captain Tartempion
  • The Clumsy Dog
  • Nicephore, the jack of all trades

If there are a lot of people, you can prepare more than one paper for each character

Procedure

  • Players sit in a circle. The game master distributes a paper to each player.
  • The leader tells the story of the carriage ride (get it printed
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    ).

  • Each time a character's name is named, the player with the corresponding paper must stand up and turn around and sit down.
  • When the leader says "family carriage", all players stand up and turn.
  • If the player forgets to get up or does not get up in turn, we can impose a pen alty.

Left, Right, Left

Customer

For ages 5 and up

Material

  • A text that you have composed containing the words left and right several times.
  • Each person provides a small wrapped gift that will be used in the game,so one gift per person participating in the game.

Procedure

All guests stand in a circle with a wrapped gift they have chosen on a table. The game master reads the text and when he says right, everyone passes the present to the right, we do the same for the left. The faster the text is read and the more often the left and right words are mentioned, the more fun the game will be. It's very funny to see people who have difficulty with their right and their left getting all mixed up. Once the text is finished, everyone develops the gift they have in their hands.

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Happy Christmas Stocking

Customer

Over 7 years

Material

  • A shape of Christmas stocking cut out of white or pale colored paper, with a hole to attach a string (we then put it around our neck so that the Christmas stocking is behind our backs). Provide one slip of paper per guest.
  • You can also cut out other shapes: star, Christmas ball, fir tree, heart.
  • One marker per person

Procedure

  • Each person puts their (blank) paper Christmas stocking around their neck to hang down their back.
  • With their felt-tip pens, everyone writes a quality they perceive in the person and writes it on the Christmas stocking. Until the game is over, we must not look at what is written on our socks.
  • When everyone has written on everyone's stockings, we can finallydiscover the qualities that have been given to us.
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The surprise bag

Customer

For ages 7 and up

Material

  • a Christmas gift bag
  • paper strips (collect gift wrap or other paper)
  • black felt-tip pen
  • toque (Christmas or other)
  • Bell, big bell or any other decoration or object that rings

Procedure

  • Write the title of a Christmas song on each piece of paper.
  • Players sit in a circle or line, with the bell or bell placed in front of them, in the center of the group.
  • In turn, a player must put on the tuque, draw a piece of paper, read the title of the song silently and try to get the other players to guess it by humming the tune.
  • When a player finds the song, he must fetch the bell or bell, shake it and give the title of the song.
  • If the player has the right answer, we sing the song together and then it's up to him to dip into the surprise bag!

Variant

We write not only song titles on the papers, but also actions or objects that we encounter during the Holidays (Ex. eating tourtière, making fudge, decorating the fir tree, snowman, skating on the frozen lake, etc.).

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Dishcloth

Customer

For ages 6 and up

Material

  • A towel todishes
  • A coin

Procedure

  • Form two rows standing or sitting on chairs if possible (more comfortable) of about ten people each facing each other. Equal number of people for each row. Girls versus guys always wins.
  • Object of the game: Pass the current (by hands) and grab the dish towel as quickly as possible.
  • All participants in the same row hold the neighbor's hand. Everyone has their eyes closed except for the two "lighters" who are seated at the start of each row.
  • At the end (outlet of current through the lighters), a participant seated between the two rows flips a coin. You will have determined beforehand with the participants whether the current should go heads or tails.
  • At the other end, a person holds a tea towel at arm's length within reach of the last two players in each row.

Example

  • The current goes on battery.
  • Uncle Marcus freaks the room out and makes sure everyone has their eyes closed and the two lighters are ready.
  • He discovers the coin: if it is tails, the lighters start the current by shaking hands with the neighbour.
  • The current passes through everyone as quickly as possible. The last in the row will have to catch the laundry as soon as he receives the dump.
  • We go forward one place when our team catches the linen and we go back one place if we catch the linen, but the current has gone out by mistake.
  • When the first lighter returns to his place, his team wins!
  • You can spice it up by wetting the dish towel or replacing it with underwear, for example. Screams and laughter guaranteed!
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The alphabet game

Customer

Over 7 years

Procedure

We sit in a circle. The first player must name a word beginning with the letter A. The 2nd name a word that begins with the letter B., and so on. At Z, we start again at the letter A. But be careful: we must never repeat a word that has already been said. In addition, if we are with adults, we can add a difficulty by giving a theme, for example, animal names. We will change the theme each time we start again at the letter A. When a player says a word that has already been said, or a word that is not accepted by the other players, this player is eliminated, until only one winner remains. An hourglass can be used if desired.

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Musical Disguise

Customer

For everyone, from 4-5 years old

Material

  • A bag
  • A doggie
  • A lot of clothes. Choose clothing that adapts to the age of the participants (mittens, scarf, toque, wig, bra, boxer shorts, tank top, gloves, oven mitts, hat, cap, hockey helmet, petticoat, etc.) in the basement of the church and you can make lots of finds, sometimes not too beautiful, but so funny for this game!

Procedure

  • The game plays like the musical doggie. We are seated in a circle. We pass the stuffed animal to the sound of music.
  • When the music stops, the person holding the stuffed animal must pick a piece of clothing from the bag placed in the middle of the circle, WITHOUT SORTING OR feeling the clothes.
  • The music starts again and so on.
  • The object of the game: the person who has the least clothes added at the end of the game wins. Leave your cameras handy: it's very funny to see grandpa with a bra or your brother-in-law with an aunt's petticoat! You can ask your guests to bring original clothes! Laughter guaranteed!
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The Circle

Customer

For all

Material

2 hoops

Procedure

  • We must be 2 teams made up of the same number of people (it can be 3 to infinity). Everyone joins hands (and we can't let go!) And we're one side on the other, in a row.
  • At the signal, the 1st of each row takes the hoop which is placed next to him and must pass his whole body through it in order to transfer it to his neighbour, without ever letting go of his hands; otherwise we start from the beginning. The last person drops the hoop on the ground, then picks it up as soon as it hits the ground and repeats the same thing in the other direction to return to the first one.
  • The winning team is the one who manages to make the round trip of the hoop the fastest.
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Toy Race

Customer

Children 6 years and over (Between 6 and 10 players)

Materials needed

  • 2 big red pockets of Santa Claus
  • 2 Christmas hats
  • 2 sweaters or red shirts
  • 2 red pants
  • 2 black belts
  • 2 large pairs of red, black or white slippers
  • A Christmas box with the inscription CHRISTMAS DRAW.
  • Colored pencils.
  • Small coupons made on the computer or purchased in relation to the theme. The theme may vary depending on the occasion.
  • And a few small gifts for the draw depending on the target age group and the number of participating children.

Procedure

  • It is important to explain to the children before starting that it is participation that counts. For each child who participates, we give a participation coupon. And the winning team receives an additional participation voucher for each of the children.
  • Make two groups of children, in line.
  • We place all the clothes (the same number) in each of the red pockets.
  • Children are asked to run to the pocket and they have to put on the clothes. Then they have to come back to their friends to take off the clothes they are wearing and put them back on.
  • This friend must go back to the pocket and undress to put the clothes back in this pocket for the next participants.
  • It's the turn of each child on the teamuntil the team is done.
  • Children learn to encourage each other and develop good self-esteem while having lots of fun! There are no losers only winners!

Suggestion: you can put on some music to enhance the atmosphere and don't forget to participate with them and encourage them.

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Seek and find

Customer

Over 6 years

Material

Several common objects that your guests may have on them or that you have placed in a room. Make a list before the game: 1985 black underwear, barrette, black stockings, lipstick, belt, pair of glasses, etc.

Procedure

Everyone participates individually, when the announcer names an object, the person brings back the object in question as quickly as possible… Whoever has brought back the most objects in the list wins! The person has the right to search where they want, so limit the search area if you want to preserve your privacy!

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Travelling balloon

Customer

All, adapts according to whether or not there are children.

Material

An inflated balloon

Procedure

  • We inflate an elongated balloon.
  • All in a circle. We must hold the ball between our knees and thus give it to our neighbor without touching it with our hands.
  • Knees to knees! We can team up, make playoffs, vary the formball, elongated for the youngest (easier) or round and not too big, to make the game even more difficult!
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Musical chair

Customer

The whole family!

Material

  • Chairs
  • Music

Procedure

  • We place the chairs in a circle or in a row, back to back. (It depends on the number of players). One less chair is needed than there are participants. We are 10 players? Place 9 chairs.
  • To the sound of music, participants move around the chairs.
  • When the music stops (plan a music manager!), everyone must sit on the nearest chair. Since a chair is missing, whoever remains standing is eliminated from the game.
  • Then remove a chair and start again, removing a chair for each player elimination.
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The Spoon

Customer

5+ years

Material

  • Spoons
  • A dice

Procedure

  • We place the spoons (one less than the total number of participants) in the center of the table.
  • Take turns throwing the dice; as soon as a person rolls the number 6, participants rush to pick up a spoon.
  • The person without a spoon is eliminated.
  • We continue like this until there is a winner. Laughter, cries and fun guaranteed.

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